63 days to go, continued
We came into an new hall, with four animal head statues: a bison, a coyote, a bear, and an eagle. The eagle had something in its beak. We felt like we needed to sleep, so we went back to the room with the pool, but our sleep was interrupted by giant frogs that came out of the water. After dealing with them, we headed instead to the room with the oil vases and the trapped door to the tomb we never opened, and slept there.
62 days to go
We managed to get a full sleep thanks to Flask, who stayed up and watched, and fought off some fire beetles before they woke us. Heading back to where we left off, we found a trapped corridor, but we didn’t have Flask’s thieves’ tools anymore so we couldn’t comfortably get over and look at what was beyond (a small silver coffer).
We kept going and found a huge hall full of life size clay warriors surrounding a dome. We cracked the dome open and found some skeletons amongst some treasure. We took some jade beads, a silver and turquoise amulet, and an antique lamp. When we touched that, it awoke a zombie warrior with another matching amulet. We beat him, and took his amulet too. They are both amulets of resisting turning. Could be useful once I start organising the dead to help us.
Going further down that corridor it was a dead end, so we backtracked to the four statue corridor, but found yet another dead end with gap we were too scared to jump. Coming back to the animal heads I decided to try and take the object out of the eagle’s beak. My hand got stuck as the eagle’s beak chomped down on it, but with some quick thinking, Hugo oiled the statue’s mechanism and pried it open. The object was a bracelet of rock magic. So I’m keeping that!
We went down the final branching corridor and ran into a lot of zombies, but we managed to fend them off pretty easily. Then we came to some bronze doors, and behind them were two ancient humans, but they hadn’t decayed at all. From the residue of a potion nearby we figured out they had drunk a sleeping potion, and given their clothing it seemed like they had slept for thousands of years. I touched the woman, and she and the man woke.
They spoke in an ancient language, but I cast a spell of language comprehension and bowed to them. They were saying they were the ‘Achieved Ones’, whatever that meant, and said we had to atone for waking them from their sacred sleep. They tried talking to us in what I thought was an old form of common, but even then they couldn’t understand my common, so I gave them my scroll of the comprehend languages spell. With that, they were able to understand when I apologised to them for waking them. But still, they were unhappy and demanding payment in the form of treasure. While I dug around in my pack I played for time by asking them about the temple around them, the fresco on the wall announcing some many-eyed god. But they were interested. And when Hugo tried compromising with them, they attacked.
But they were not very hard for us to beat. We sat down and revived them, and tried to get the truth out of them. Their names are Cipactonal and Oxomoco (the man and woman, respectively) and a very long time ago they cheated their way into the temple. It was said that two champions would sleep in the temple forever, and they wanted to always be together, so when the two champions were chosen, the two of them poisoned them and took their place. We explained our quest and they didn’t seem much interested, but we still tried to impress upon them that they should come with us and help. It wasn’t until Inete stroked their egos and said that they’d be famous back in Port Nyanzura that they decided to come with us.
I realise of course that they are completely selfish and may betray us at any time, but still, we need all the help we can get.