Sorry about the massive gap between posts! I’ve been both ill and very busy at work and outside of work. We’re still on Level Five of the tomb in real time, so I should have a little chance to catch up now with the Level 3 and 4 posts. Thanks for waiting!
Warning: The following contains detailed spoilers for the final dungeon of the Tomb of Annihilation. Obviously.
Note: For brevity’s sake, I don’t say every time I check for traps, search for secret doors or use detect magic. Just assume stuff like that happens in every damn room!
27 days to go
Down on the second level, we were met with another plaque with one of Acererak’s clue or riddle things. This one said: The ring is a path to another tomb. The dead abhor sunlight. Only a jewel can tame the frog. Bow as the dead god intoned. Into darkness descend.
There were a number of corridors on this level, and we went down the first we came to. We came to a small room with reliefs on the walls of people falling. There was a demon’s head in the middle of the room, with its mouth open, and magical darkness within. Going in, Oz wound up in another room, beneath us, with one of the sarcophagi in it. By the iconography this one seems to be Ijin. The floor was a puzzle. We considered going down that way, but then we saw that there was a dwarf skeleton on the floor, so we decided to come back later, or see what other ways we could approach the puzzle.
In the next corridor we stumbled into a four way intersection. This was odd in two ways: first, there was a goat-headed corpse in front of us, and second, the two branches to either side of us seemed to go up in a loop above us. There was transmutation magic up there, and when I sent Oz, he never came back. I couldn’t see through his eyes, or contact him, or even summon him back again. He was just gone. We decided we couldn’t go up there, given that the corridor seemed to wipe him from existence. Perhaps if we learn some stronger magics down here we can figure out what went wrong and if it’s reversible.
Examining the goat headed man, we found it was one of the Yellow Banner, a Kalashite, and he was dead via axe and crossbow bolts (though, mysteriously, these had been removed). His diary was with him, and we learnt his name: Devlin Bashir. In it we also learnt of the others in his team and their fates. He himself was disfiguring himself by using the cursed goat-headed staff we found by him. We bagged that. We also bagged a self-refilling pot of ink from his pocket. We read further and learned about his companions: Lord Brixton from Cormyr, Bravis Boulderborn, presumably the dwarf we’d seen dead below, Seward, a ranger from Chondath, and Sephirius, a dragonborn paladin. As of his final entry, Devlin said he was the last survivor, though he would be dead soon. Seward had died and that meant they had lost something called the Starfallen. There was also reference to an elven princess, I wonder if the Starfallen is her? He also mentioned a doppelganger was in their midst. The last words in the diary were the most ominous, regarding Acererak: His final secret will lead to your doom.
Going through the corridor, we found ourselves in a room that smelled of wine, with a gilded tomb in the middle. There were four gargoyle heads on the wall. Moa warned us that the iconography of this room did not match any of the nine gods, and so was probably some form of trap. There was sunlight coming through a corner of roof, which made no sense. Checking it with magical senses, it was indeed an illusion. Investigating further, the tomb seemed to be glued to the floor, and there seemed to be valves in each of the faces. We decided to leave.
Going to another door on this level, it had three holes in it, which, as we approached filled with the faces of zombies who pushed against the door to get at us. I had our zombies push back, and when the door opened we fought the ravenous three on the other side. Down a short corridor, we found ourselves in another one of the gods’ tombs. It was clearly Papazotl, given the symbolism of the decor. There were cauldrons with bones, and three statues, one with no face. We recalled the line of the riddle: Bow to no one. So we bowed to the faceless statue, and the tomb opened. On a bright shield on the wall, suddenly an archer appeared as we touched the tomb, and shot bolts of light at us. Copper Bell leapt over and turned the shield around. We applauded her quick thinking, and allowed her to take the treasure within the tomb. It was an amulet with health boosting properties, and when she donned it, she was taken by the spirit of Papazotl.
Hugo managed to find a secret door to the eastern end of the room, and within was a dusty corridor. In the middle of the corridor was an alcove with an old bottle there. As I touched it, an earth-coloured woman erupted out of it, promising us riches if we freed her. She was some sort of djinn. Her name was Keshma al-Wazir. I told her it was fine, we didn’t need riches, we just wanted her to go in peace. She laughed at what she thought was our foolishness, and tried to teleport away. I can only imagine, by the look of horror on her face, that she realised she couldn’t too late. I don’t know where she is now. Possibly inside another room in the tomb? Maybe we’ll see her again.
At the end of the corridor was another secret door, through which there was a room that stank of brimstone. Inside, there was the sarcophagus of Nangnang! There was a salt circle surrounding it, and Fionn, possessed by Wongo, kicked it. From out of there erupted a slaad! It was a tough fight, and afterwards Fionn suggested looking for the jewel that should be in its head, which was like a control stone. Probably what the riddle referred to by the jewel taming the frog. But it was gone. We allowed River to pick up the treasure of this tomb: a frog egg that filled her with magical potential.
As we settled down to rest for the day, sure we had uncovered everything on the second level, we discovered another skeleton with a key on its head. After killing it, we discovered it was a square key.
Number of undead who died this episode: 14
Total undead after spell slots refreshed: 17