Dev blog #9

So in the end, between the podcast and the extra work for Prince of Cats, I didn’t get very much done at all on Jentle Hi-ness before returning from holiday. Add in the fact that my artist has been unwell and so his work is delayed, and the result is… I’m just going to see what happens! I’m just going to take it as it comes, work on getting Prince of Cats and White Rabbit as best as I can get them for porting to console in the meantime, and once we’re all quiet on that front again, I’ll pick up Jentle Hi-ness again and see how it goes.

The resumption of lockdown here in Auckland means James and I have some time to reconfigure and set new goals. On holiday, we realised he should probably be working towards a small publication we can either sell or hand out at Armageddon, which is a Quick Start Guide for the Tirenia setting. This means he needs to put the main guide on hold for now (but he reached 75,000 words out of his 100,000 goal, so not a bad place to take a breather!). But I think that making a QSG is a good way to reexamine his work and figure out if anything is missing or lacking in the first place. Also completing a smaller goal like that and having something physical like that will be a nice boost to him I reckon.

As for me, I am spending so much of my (very little) spare time editing code for the previous two releases to include new art and voice acting and other small fixes. The code stuff is not the most rewarding work in and of itself, but receiving the new art and the voice clips is really fun, and the ultimate goal of releasing in multiple languages and consoles is the thing I really have to look forward to.

After the seemingly insurmountable mountain of work is done for those two (I can’t even see a light at the end of the tunnel yet, but I know it’s there…), I think instead of working on Jentle Hi-ness, I’ll focus my efforts on helping James get everything perfect. It will be nice to trim down all these multiple streams of activity too!

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