Dev blog #29 – Resolutions

I’ll try not to double up on information that I gave on the podcast the other day, but it is time to reflect and think about what the next year holds in store for Sky Bear Games.

DRAGONS OF TIRENIA – James will continue to work on this, as will I where needed. I have a bit of a goal to get it on Kickstarter by at the very latest October 2021. But I also am flexible on that. No point just creating stress for myself and James.

WONDERLAND NIGHTS is wrapped for now! I might need to lend additional help for the further translation releases of course, but until I hear more from the company I’m working with in Europe, nothing is happening there. And of course I may need to make small corrections on the Chinese version when asked, but I have done that so many times now that it’s easy.

NINE LIVES OF NIM however is back in full swing, or at least back in full swing for me, because it has been playing second fiddle to Wonderland for a while now. I’m doing additional coding and helping with voices and translation, Lauren’s on the voices side of things, and Britney is translating. I expect to be able to release the voice acting update in Jan/Feb. I would estimate a second quarter release for the Chinese version but that’s pure speculation based on how fast Wonderland Nights was.

HER JENTLE HI-NESS will sadly not get focus until Nine Lives is thoroughly out the door, let’s just be honest. I have been doing bits and pieces for it here and there but there is only so much time in the day! But a major question I had for it is now solved, thanks to Lauren, and if you want to hear what she came up with for the problem of what to do with the voices, you can hear that on the most recent episode of the podcast.

SPEAKING OF THE MOST RECENT PODCAST, if you haven’t listened to it, we are running a competition there. On the episode, we cover 7 different game ideas for what I could do next after Her Jentle Hi-ness. If you would like to win our back catalogue (Nine Lives, White Rabbit and the Dragons of Tirenia intro guide) then write to us here or on any of our social accounts before 8th January with what you’d like to see next out of those options, and you’ll be in the draw!

SMALLER PROJECTS, HOME CAMPAIGNS etc. – I am about to finish and release the final chapter of Street Rat. That’s the game/s I have been making since January as part of the monthly Bitsy Game Jam. I have learnt a lot from working with a limited platform and engaging with other people’s creations on the same platform, but now is the time, at the end of the 12-part story, to call it quits. The monthly jams have been fun but they have also been a source of stress as other things in my life have often lead to me leaving it to the last minute and working until the wee hours of the night/morning to get them done. Speaking of other things being a source of stress, James has made a resolution to stop starting new RPG campaigns (haha, good luck!) but rather to finish the ones he has started. I for one am looking forward to getting back to Dirwin, now that baby is sleeping better at night. We won’t be streaming that, but I will be keeping up the Dirwin blog as I always have since the start of it, right here!

PODCAST, STREAMING AND OTHER PERIPHERAL MEDIA – we’ll see how this all goes. James and I have been having fun doing the podcast, but if it becomes a hassle, we might drop it after reaching the one year mark. We’ll see, because he’s got a lot of RPG content he can talk about (we’ll be doing Dark Sun sooner or later!). We have vague plans to do more streaming, especially bi-monthly charity streams. But we do sort of want to wait a bit to improve our production quality a bit before we do any additional dedicated streaming. I dunno, it’s a chicken/egg problem, because what’s the point of expending time on money on improving the stream when there are few viewers, but then also there are few viewers because of the low quality of the stream… But basically the end of that train of thought for me is always that James and I are more interested in doing creative work first and foremost, rather than streaming for the hell of it. If I was able to work on Sky Bear Games full time, perhaps we would become a lot more serious about streaming.

I think that about covers it? But basically we are keeping on keeping on, and hoping that 2021 brings us a little relief from some of the stressors of this year. What were those, and how can we avoid them? Well, I have spoken already about shedding some of the extra commitments, so that will help. Sinking a bunch of money into Armageddon was a rookie mistake, but we have learnt that the hard way. I feel like finally we are starting to bounce back from that both emotionally and financially. I think for both of us, we need to be a bit more serious and say no to each other, especially when whatever grand scheme we come up with involves too much money or time used. We are both waaaaaaaay too good at coming up with exciting new ideas, but I hope that the negative lessons we learnt this year will help us to mature a little past the drive to immediately launch into weak or ill-conceived projects.

But make no mistake, or enthusiasm to get our projects out there for your enjoyment has not diminished. Hopefully we have just improved our ability and capacity to do these things and do them well!

Many blessings for the new year from us!

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