Dev blog #35: Wunderland-Nächte: Tagebuch des weißen Kaninchens

Why yes, that is a German title you are reading up there ^_^

Just after writing to you last week, the German translation for Wonderland Nights arrived, and over the weekend I put that into the game. It’s really quick now that this is the fourth translation I have put in.

Then I got straight back to Nine Lives. I have finally crested a major hill in editing the voice files, and now I am importing many of the finished files and making the code changes I have been so desperately keen to get to. Today I finally felt confident enough in a release within a month that I asked my actors for their headshots and biographies for the publicity campaign. Once all of these things are in, I need to get a crack on with the Chinese translation! Having done it once before, it should be fairly easy for me to set up the translation infrastructure, but I should probably focus on getting any art translated that needs it (or just getting empty versions is probably easiest!).

James meanwhile has been getting back to some fun basics, playing Link’s Awakening on the switch, and board games with friends while I’m busy rehearsing this awesome show I am in. I came in to find them playing Battlestar Galactica last night. I was so jealous! But I might get to play with them next week. Maybe we can play Mysterium, since there will be seven of us!

We’ve also been geeking out over the new Magic set, Kaldheim, and I have been geeking out over Pokemon lots lately. Maybe a pokemon related post is needed soon.

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