I don’t often talk about my day job, the one that I have been at for the last five years, not counting the previous five weeks. Straight out of programming school, I was hired as a software tester by Aderant, a company that develops software for lawyers and law firms. The HR Manager told me he was taking a big risk employing someone with no background in software. It was a bizzare sideways step from my arts and teaching background. But a few months later after delivering my graduation project he told me he had absolutely no regrets.
My first manager there realised that as someone a little less technical in background, I had a knack for sympathising with the user, and as an ex-English teacher I was perfectly nitpicky with spelling and little details like that. Often devs don’t want to worry themselves with little details like that, but let me tell you, a simple spelling mistake can utterly ruin your product’s professional image! Also, over time as I became more familiar with the product and became a bit of an expert in my particular area, I got to use my teaching and presentation skills when leading tutorial sessions, be they small or large. All of the training on the job, as well as the natural attention to detail I have, mean that I have been able to test both my major game releases in-house. And while any tester can tell you that, ideally, no dev should be testing their own work, so far there have been no bugs found in the English versions of my two major releases. So that’s something, until I can afford a tester of my own 🙂
When I got the job offer in theatre, it caught me at a particularly opportune moment. I was feeling a little worn out from over a year of working at home at various times, having a toddler on my hands and all that. All of this added up to a general dissatisfaction with life, and so a leap to theatre, my first passion as a young adult, was an extremely attractive prospect. What can it hurt, I thought. I even said in my exit interview, if this new career doesn’t work out, I’d love to come back to Aderant.
And so after a five week VERY MUCH NOT A HOLIDAY HAHAHA… here I sit back at my desk at Aderant. I am so, so, so happy to be back. My wonderful colleagues have all welcomed me back warmly. People are already asking me questions and treating me like an expert in my area of the product on only the second day back. I’m straight back into the swing of things as if I never left. I am so at home here. I forgot, when I thought theatre would be a nice change, that I am at heart an introvert, and that even while I might enjoy playing the extrovert on stage from time to time, I actually get healing from working on my computer all day amongst other introverts, occassionally stopping for a chat with the colleagues then getting back down to work. Everyone here is respected and trusted to be competent and responsible. It’s absolutely the best, most supportive workplace I’ve ever worked at, and I am so, so grateful to be able to come back. Earlier this week I felt a little like the spouse who strayed, then came back begging because I never knew what I was missing until I left. But I haven’t been treated like that, instead I’ve been welcomed back with no reprimands and that’s… honestly just refreshing, to have such honest and mature dealings!
Ok so that’s my little non-gaming bit over, thanks for reading. This week things have been a little higgeldy-piggeldy as I have gotten back into the swing of things. My first sweep through the fully voiced and sound effect’ed Nine Lives presented a few bugs here and there that need fixing before I continue, so I think realistically I’m not getting this release out until the end of May. That will be a nice two year anniversary for the game!
I also have some feedback from the German build of White Rabbit to look at so there’s more work when I can get to it. Thank goodness it’s Easter this weekend, so I’ll have a little extra time to work on these!
Tonight James and I are recording an episode of the podcast where I will be leading the discussion for once! It’s about Pokemon. I am pretty hyped 😀
James has been plugging away at his Dragonlance reviews and working on Dragons of Tirenia. I’m so excited for his next roleplaying campaign. He has more ideas than either of us are reasonably able to produce as fully realised content… and I have more game ideas than I can possibly make too… Not trying to brag, just saying!