Wonderland Nights: White Rabbit’s Diary… or rather, 仙境之夜:白兔奇幻记 , out now on Steam!

That’s right! Last night my first translated work was officially released. And since then I’ve had to fix a bunch of minor things, sorry about all the updates!! But the achievements should all be working now, and there have been a minor translation improvement. There are even some reviews on the game now, which is very exciting for me. Thank goodness for Google translate so I can get an approximation of what is being said 😀 The link to see it is here: https://store.steampowered.com/app/1408540/_/

Big thanks to Grand Vision, and especially the people I worked with most closely, Britney and Ruby, who made it a very pain-free experience!

Episode 14: SBG’s plans for 2021 with special guest Lauren Wilson

This week we have our special guest Lauren Wilson – producer, voice actor, sound engineer, work wife, cheerleader, you name it! – talking with me about the plans Sky Bear Games have in store for 2021. I’ll break it all down here as well on Thursday. We had a fun conversation, but unfortunately large chunks of it got corrupted through me being terrible at all this recording guff. I’ve learnt a few lessons, that’s for sure! But I have stitched together what I could, so please enjoy! https://www.spreaker.com/episode/42689001

Dev blog #28 – Countdown to China

That’s right, Wonderland Nights is about to be released in Chinese! The release date is the 28th, or rather then 29th for me here in little Aotearoa.

I’ve actually got nothing left to do for it so far as I am aware! So I have been focusing on the next thing, which is the Nine Lives of Nim re-release with voice acting. I’m helping Lauren by cutting up some of the larger uncut voice files, and she is editing the cut files to make them sound more uniform and nice on the ears. Once I’m done helping her I will be making a few improvements to the code and general user experience, and then importing all the voice files in once they are ready to go.

Starting to look more and more like I’ll miss my February goal for releasing Her Jentle Hi-ness because of how much work I still have to do on Nine Lives. Oh well, these things happen.

Later on this week, the final Bitsy jam begins. The theme is candles. I’ve got to let that sit with me and let it inspire me for the content of the final chapter of the Street Rat story. I think I know a few things I have to include, but as always the jam theme has to inform where I go with that.

We finished Apprentices of Tirenia last week and wrapped it up with an epilogue and retrospective. Here it is in its complete state: https://www.youtube.com/playlist?list=PLv-uX03VmexJxjHebLgo-tCNDKtGX3vuQ

James is sick, so he hasn’t been able to progress any further with his word count on Dragons of Tirenia this week. I think he needed the break anyway, but I wish it could have been for more relaxing reasons, rather than bronchitis!

So my usual partner for podcasting is missing in action, and tonight is recording night. What will I do instead… well, I think I’ll get my friend, and someone who has been very involved in the process of many of our games, Lauren Wilson, to come on the podcast and we’ll just chat about what we think the year 2021 is going to look like for Sky Bear Games. I’m really looking forward to it! Especially because I feel like I need some outside guidance for my future after the current three games are wrapped.

Dev Blog #27 – Half a year gone!

Hey, it’s been half a year since I started doing this whole weekly blog thing. Has it been helping? Well, not yet, seems to be my feeling. There’s a little bit of awareness of who we are and what we do, we get a little bit of love from followers/supporters every week, and I appreciate that. Thank you! Like I say to James, I believe that if we just keep being ourselves and posting our blogs, podcasts, and livestreams, our audience will find us one day. If we can have a proven track record behind us of regular content, then new audience members coming in will see that they can have a certain level of trust that we won’t just vanish next week. It might seem pointless at times, but in time I think we’ll thank ourselves.

Well, there are important things coming up which are going to expand our audience. Obviously, Wonderland Nights: White Rabbit’s Diary coming out in less than two weeks in China is going to be potentially quite big. I’ve never done anything remotely like that before, so we’ll see how it goes! I have high hopes, but perhaps I need to tone those hopes down a little so they don’t get dashed. But the latest update with White Rabbit is that I have finished my testing 100%, so now it’s up to the Grand Vision team to finish their testing, and then we are good to go!

The translator I am working with there has gone straight into The Nine Lives of Nim, and I need to go straight into that too now that White Rabbit is well underway. I need to do a bit of sound editing, pop the finished sound files into the game, and I need to make a few fixes and improvements. I need to hurry up and do that so I can give my translator any new strings I come up with!

Meanwhile, James continues with Dragons of Tirenia (17,000 words until he hits 100k!) and I am continuing with adding slowly to the new Jentle Hi-ness storylines. We’ve got a new podcast episode out: https://www.spreaker.com/episode/42497198 , in which we dissect James’s childhood nostalgia for Dragonlance. It’s a good time!

What else is going on… we’re almost wrapped on the Discord, and have an announcement about what is happening next there coming up once that is done. We are wrapping Apprentices of Tirenia tomorrow in a daytime livestream! The final Bitsy jam I will take part in will be very soon, if not this weekend then the next presumably. And I think that about does it for this week. Thanks for reading!

Dev blog #26 – Go time

Hiya folks, another week and it’s still all on! What’s up this week with all the projects…

DRAGONS OF TIRENIA: We have the penultimate episode of the Apprentices of Tirenia live play happening TONIGHT 7.30pm NZT on www.twitch.tv/skybeargames . Check out the map I am planning below. I have been looking forward to this for A LONG TIME. Also, James is working away at the first draft, and our current Discord adventure is wrapping up. We’re probably going to be instituting some major changes to how we roleplay on Discord after this, so watch that space.

WONDERLAND NIGHTS: WHITE RABBIT’S DIARY is now being tested by Grand Vision and myself for release in China. That’s right, the translations are done, the art with Chinese text is all done, so we’re just testing now and making any small changes we need to make. It should be out in China by the end of December!! So exciting!!!

My next focus after Wonderland Nights needs to be THE NINE LIVES OF NIM: FORTUNE’S FOOL, especially because they are now translating the dialogue for that! Lauren is chipping away at the recordings and getting them ready for me to import. I’ve got some art additions from Jade to put in, and I want to make some small improvements to gameplay, especially around the introduction of the game, as was pointed out by the guys at the Bundle Buddies podcast. It’s actually a wee bit intimidating! But that might be because I am deep in White Rabbit brain right now, and I just need to shift my brain back when I can.

Last but not least on my list of work to do is HER JENTLE HI-NESS which, believe it or not, is still being worked on despite being lower on the pile. I am writing the extra storylines I want to put in. There’s still a lot of overhauling to do, especially in terms of UI, gameplay difficulties, and other feedback I’ve gotten. If you’d like to give me more feedback and get into the credits of the final release, playtest the demo here!

After that, well, we’ll see. I would still quite like to Androidify the back catalog – remember when that was briefly my main thing back in July? Haha, how time flies. I want to get back to that in time. In the meantime, though, thanks for reading, and catch you tonight at the livestream!

Dev blog #25 – All on

Everything is back on this week. James is back at it again with the drafting of the Dragons of Tirenia campaign guides. He’s aiming for 100,000 words for the draft, then he’s going to peel back a bit of that in the editing and redrafting process.

As for me this week, there are a bunch of new things for you to check out:

The eleventh chapter of the Bitsy adventures of Ratto is now up. Only one chapter to go! Check it out here: https://skybeargames.itch.io/street-rat-xi

There is a new demo of Her Jentle Hi-ness up on Itch, and if you give some feedback on the current state of the game mechanics, I will put your name in the credits! Visit it here: https://skybeargames.itch.io/her-jentle-hi-ness

I have just finished editing the podcast and the videos for it, you can check it out here: https://www.spreaker.com/episode/42274048 or on our YouTube channel. Our topic this week is Capitalism in roleplaying games.

I’m resuming work on Her Jentle Hi-ness now, adding extra storylines, locales and characters, improving the stuff that is already there, and getting the game mechanics just right. I’m hoping to have everything done by the end of February so I can join Nanoreno 2021 and start the next one!

Meanwhile, work on the Chinese translation of Wonderland Nights is going really well! All that we are waiting on is converting any text in the art, and then we can test in earnest. So exciting!

Dev blog #24 – A time for patience

Waiting. That’s the theme for this week. Like tonight – no livestream sorry, you’ll have to wait until next week to find out what happens at Valentino’s wedding. Sorry, I’m still so worn out from my brief stomach flu last weekend, every night at 8.30pm has turned into a hard stop for me. I wonder when I’ll get my energy back? At least this didn’t happen before the charity stream! Sadly, it meant we couldn’t make it to the Retrospace board game event. Hopefully we can have another in a month or so.

I have all the Chinese translations imported into Wonderland Nights, including placeholders for the art that needs changing. Now that is just waiting for Rose’s schedule to have an opening, so she can update the places where there is text in the artwork. But I’m also waiting for them to decide what the Chinese title of the game is, which she needs to know so she can update the title artwork. So that’s waiting.

December awaits. November was supposed to be my month of rest, before picking up Her Jentle Hi-ness again. But I think I may be too busy working on the Chinese release, and the voice acting release of Nine Lives. So Jentle Hi-ness will wait more.

You know what isn’t waiting so much? James actually got back to working on the main Dragons of Tirenia release again this week. So that’s positive. It’s slow going, but every little bit counts towards us kickstarting next year.

So what is going on, meanwhile? Well, James and I will record our podcast episode tonight before early bedtime. It’s going to be a nice juicy one tonight. You’ll find out on Sunday what we’ve got in store.

We’ve been playing Pandemic Legacy Season Zero and hooottttt daaaaamn it is fun. So at least the waiting has had something nice in it.

The last thing I have to say for this week is check out Bundle Buddies podcast! They are playing EVERY SINGLE GAME in the BLM bundle that was on itch.io earlier this year, which Nine Lives was a part of. Nine Lives is coming up soon, and we’re in talks to guest in each others podcasts sometime. They also promote different charities every episode, which is awesome! Looking forward to getting to know these guys.

Dev blog #23 – Quiet before the storm

Hi all,

Taking it easy because James and I are sick. Don’t worry, tests came back and it’s not covid. Hopefully we are well enough to do our board games event on Sunday. We’re definitely not well enough to do our livestream tonight. I need to keep this short so my headache doesn’t get worse looking at a screen for too long.

Whether we are there or not, Julia from Cheeky Parrot Games and the team from Retrospace will be at the board game day on Sunday, so if you’re in Auckland please come and enjoy some chill board games in sunny Takapuna.

James will hopefully resume Dragons of Tirenia next week. Meanwhile, I am lying in wait to pounce next week, when the Chinese translations for Wonderland Nights arrive and then I have to implement them all. I have set up the framework for toggling between Chinese and English, and now I am just waiting for the finalised translations before I continue. Exciting times!

I hear word that the Nine Lives voices are getting closer to completion. I expect to have that out by the end of the year. And then I guess I am getting back to Jentle Hi-ness, finally! My brother even hinted he might have time to work on the music with me. That really fills me with joy. I love his music. I was listening to the music he wrote for my play Dracula yesterday and I just sat there and smiled to hear it all again.

I hope I recover quickly so I am ready to leap into action once those translations are here!

Podcast Episode 11: Spotlight on the Forgotten Realms


Today we cover the ubiquitous Forgotten Realms. Often considered the generic kitchen sink of settings, we go into why it isn’t just that, covering its history, recommending some books and games to get into, and doing a retrospective of our most Forgotten Realms campaign experience, Storm King’s Thunder.