It’s here!!!!!

Cat Capers has arrived in NZ! Hooray! Last night James, Julia and I started mailing and delivering them. We’ll be having a launch party: you’ll get something about that if you backed our PledgeMe campaign. You’ll start to see Cat Capers in stores soon in NZ. So exciting!!!

Don’t forget to check out http://www.cheekyparrotgames.com for more info.

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Our first board game is almost here! Here’s how you can get a copy

2-overlapped-activity-cardsHey everyone, I know it’s been a while. That’s because James and I have been working super hard on our board game Cat Capers, in conjunction with Cheeky Parrot Games. Head on over to https://www.pledgeme.co.nz/projects/3535-cat-capers and reserve yourself a copy today!

It’s Official! We’ve got a game coming out this year!

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So we’ve kept this under wraps for a while now, but we can finally announce it… James and I are having a board game published, and it will be on the shelves in time for Christmas shopping!

The game is currently called Cat Tales (a working title). You and the other players are cats, and the aim of the game is to have as much fun as possible before your humans get home. At that point, which ever cat is the happiest wins!

We’re collaborating with Cheeky Parrot Games to get it tested, manufactured and distributed among other things. Visit Cheeky Parrot’s website and Facebook to find out more. The first few rounds of testing are going to happen at the St Heliers TableTop Day, Board Games by the Bay (Auckland) and WellyCon. Do you want to be part of the testing, or even be part of blind testing? Follow this link to find out more. We’re really excited to be working with Julia of Cheeky Parrot Games and can’t wait to test and develop and eventually sell our first real actual board game!

Battlecry Report

20150222_123254 So yesterday we went to Battlecry and it was awesome!!! We’re going to do a proper breakdown of our game Long White Cloud in another post soon, but suffice to say that a good time was had by all, and in fact the same people who played our game in the first round wanted to play again in the second round! Everything went really smoothly and James and I are feeling very optimistic! This picture is of us with the prizes that Karen, the organiser, gave to our players: kumara, because the adventure was about the best kumara in the world. Awesome!!

Also, here is our obligatory radswag picture: free dice, the Ghost Stories board game, two D&D 4th ed. books, and a bag of kumara!!!

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Battlecry Convention this weekend!

logo So this weekend James and I will be at the Battlecry Convention at the Remuera Bridge Club in Auckland. I’ve been the last two (or was it three?) years, and James has been going since goodness knows when. It’s always a really fun time, so if you’re in the Auckland area you should definitely come along. It’s Saturday and Sunday 21st and 22nd of February, and it’s gold coin entry.

While we’re there James and I intend to mainly showcase our second playtest of our brand new Long White Cloud RPG system, with a whole new adventure. But besides that James might be doing some extra GMing, and we might also showcase our currently unnamed cat themed board game (possibly on the shelves by Christmas, but more on that later, shh!) and our newest concoction, a card game called Let Sleeping Dragons Lie. But we’ll see, we’ve got a lot of work ahead of us.

Hope you can make it!

The Ink Forge Games, Day Two

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So, day two was pretty good! Not as much swag as yesterday, cos we spent a lot of money yesterday, but we did get in two playtests of our RPG Long White Cloud. It went pretty well! Between the two playtests we made a couple of rules changes and things went more smoothly. Also we took turns GMing. Over all we’re happy with the system. We tried to put choice into the system because we believe choice is a good thing in RPGs, but we think we could make it simpler still. There were a few too many choices. But the core mechanics are solid. After a break, we’ll formulate more goals for this system and our creative work in general. But we need a break of about 24 hours I think!

20150125_181729And our swag: James bought 8 D&D minis, the Lord of the Rings The Two Towers CCG, and we won Maximum Throwdown!!! We’ll have to demo it sometime.

Really looking forward to the associated gaming con, Battlecry, next month!

The Ink Forge Games, Day One

DSC_0136DSC_0135So I’ve just gotten home from the first day of the Ink Forge Games here in Auckland. James and I got there around about the opening time to find people either set up or setting up. We had a quick browse around the stalls and entered a couple of competitions: a mystery game scavenger hunt and guess the dice in the dice jar.

Then we settled in to playing our friend Corey’s game, Tombstone. It’s a Wild West Role Playing Game of his own design, and we found it really fun! I felt that the mechanics were nicely designed towards the genre we were playing in. I got to play 2 characters, which was fun: 20150124_114225the holy roller, and the gambler, who I decided was a prostitute from the saloon. James was an Indian brave who was pretty angry at “Whitey” in general (and he ended up riding off into the sunset with Delilah the whore). The other guy we played with was the Clint Eastwood type of folk hero. You can see my two 20150124_100952character sheets lying on top of the rule book in the picture to the left, and to the right is the map of the town. Guess what! We managed to resolve everything peacefully, and no one died, although a few people got shot! But it wouldn’t have been a western without that.

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Next, we entered more competitions to win games. We had to solve the Tantrix challenge, which was pretty easy. Then we played “Goblins Drool, Faeries Rule”, and I think we will have to pick up a copy of that because it was wonderful! We’ve looked at it before and thought “rhyming game? that sounds dumb” but actually it was a pretty cool mechanic and there was a lot more strategy to the game than we originally imagined. After that we played “MAXIMUM THROWDOWN” (I had to yell that out really loud in order to be the first player, James was too chicken, but everyone in the con thought I was weird after that) which is just plain silly. The main mechanic of the game is throwing cards. Let’s just say, we’re not really good at aiming, so the game was a little hard for us. “Agent Hunter” was the final competition game we played, and actually had a fair amount of strategy to it. It just took us a while to understand that. And I lost, because I made some reeeeeally dumb mistakes.

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Finally we stopped downstairs to do some shopping. We stopped by the Edo Jidai stand to pick up a copy. It’s locally made (the creator and his son are pictured above) and we’ve been meaning to pick up a copy ever since we first saw it at Armageddon Expo last year. If you want to find out more, go to http://www.the-edo-jidai-game.com/. We’ll tell you more about it when we play it!

We also stopped to buy a few comics from the New Zealand Comics and Collectibles stand. You can find them at https://www.facebook.com/groups/728749353827749/

So to finish, here is picture of all our radswag from today. Oh dear… Much of this is second hand. We got: Legend of the Burning Sands TCG, Star Trek TCG, Harry Potter TCG, 2 D&D books, 3 Legend of the Five Rings Books and 2 boxes, 7th Sea TCG, Wars TCG booster pack, bag and t-shirt, 3 Dragonlance comics, a Victorian costume pattern, Vampire Bloodlines PC Game, Edo Jidai, 2 free d20s, and GASP!!!! The Ghostbusters RPG!!

20150124_170018(0)I’ll be reporting again tomorrow to let you know how our first ever playtest of Long White Cloud goes!