On Sunday it was announced that Wonderland Nights: White Rabbit’s Diary is a finalist again, this time for the Across the Ditch category in the Australian festival Freeplay. I am super stoked to be in that list with some amazing devs and dev houses which I sorta look up to like senpai. Once again humbled to be on a list with people like this! I think we might even need to do a Freeplay winners/finalists stream once all this is over because hot damn there are some games I am super keen to play on that list!
You might remember lats week I mentioned I had been attending that festival remotely, and I need to catch up on my viewing still, but it was a lovely wholesome experience, with a digital hangout zone which was a little 2d game. Super cool! Definitely want to go every year now, and hopefully one day in person!
Another fun thing that happened this week was I caught up with Rose for the first time in a while. Aside from hanging out as friends, I let her know some of the ideas I have for follow-ups in the Wonderland Nights series. I have four different ideas for a sequel. We’ll see which one is more realistic closer to the time, but it’s something that I’m pretty keen to start hyping closer to the console release of White Rabbit’s Diary. We both had a laugh when we thought about the future and how people will look back and call WRD our ‘early work’ one day, for both of us as artist and game dev/writer.
What else is happening this week? Planning for the Her Jentle Hi-ness KickStarter continues. I expect to launch that in a month’s time, but the main thing this hinges on is making sure my colleagues are 100% comfortable with the process, especially since I am thinking of offering way more custom options for rewards that my last two campaigns had. Some of these will be in-game content, but more than before, I’m thinking merch. So… more on that soon.
James continues developing the next Dragons of Tirenia zine. In fact, he’s actually got three going at once, but he’s focussing mainly on the Fiumenze City Guide and ‘Death of an Artist’ adventure, which has already been playtested multiple times. The other thing he is considering is running another convention adventure at a gaming convention… not Armageddon this time… but we’ll let you know the details on that once our attendance is confirmed. I personally feel like all the offerings James is preparing are very strong and I am confident in our ability to release two or even three zines before the end of the year. Partly this is because much of the content comes from his 100K+ words he finished writing earlier this year, which he is able to take from and improve on, so half of the content is already written. But also the adventures themselves have largely already been playtested over the years. It’s nice to have a backlog of prepared material we can simply improve on and roll out!
What else am I feeling goal-wise about the coming year, since this blog post officially starts year two of the devblog…
- Her Jentle Hi-ness KickStarter approx July, release the game before the end of the calendar year
- Two or three Dragons of Tirenia zines released by end of year, at least one convention game either this year or early next year at a major tabletop roleplay con
- Development of a secret project in partnership with an organisation which I cannot yet reveal (currently at the prototype stage so I can hopefully be offered a contract and funding! That’s all I will say about it for now)
- Continuing professional development through attending conferences, meetups, and when possible jams (hard because toddler! but I want to try), and something I am just about to undertake, a certificate in Maori business management
- Expansion of peripheral content offerings, particularly improving the streaming quality and frequency
- Whatever the next video game project is, whether it is a follow-up or a new title, I want to make sure I am responding with agility to the needs and desires of my audience, and with sensitivity to the characters portrayed (my particular goal here is making sure I include – and pay for the labour of – people with actual experience with certain lifestyles or life struggles before I try to depict them with any air of authority or claim of “representation”)
- To take this all seriously as a business, with an eye to one day making it my full time job!
All right, that is a huge list… I’ll examine it more finely over the coming weeks and months to make sure I am aiming for realistic goals with actual deliverables so I can see if I am attaining them. But for now, I have my thoughts down on (digital) paper, which is always a big help to start with. See you next week!