Dev blog #14 – Playtests and updates and voiceovers, oh my!

DRAGONS OF TIRENIA

So the playtest! The playtest, that is, for the adventure that we are going to be selling in our Quick Start Guide at Armageddon (and online as a PDF thereafter, watch this space). Well, one half of it happened last week. The second half is tonight. We had LOTS of fun. I was the dungeon master, to give James a break for once. It has been a long time since I’ve GMed anything (except online text-based) and I realised pretty quickly that I had forgotten how much fun I have when I do it! So that was a happy revelation. The first session revealed to us a lot of minor bits of detail that might need to go in, but for the most part the structure and characters we have are very supportive to a GM, and allowed me plenty of freedom to go with the players, while at the same time always knowing the motivations of the NPCs and what would happen next logically with them.

I’m feeling very proud of this adventure James has written, and am really excited to be selling it in a month’s time. Also, we hashed out a system to run a chase scene in the climax the other night, after realising that D&D can’t really sustain a cinematic vehicular chase scene rules as written. So that part is getting tested out more fully tonight, we’ll see how it goes!

Art for the book and posters on the expo stand is all coming along nicely. Can’t wait to be able to share some of this stuff online closer to the time. There’s going to be a big print order going in next week for all the books and posters… it’s pretty daunting but still very exciting. Part of me just wants time to hurry up so I can see what our experience of the expo will be like. I hope we are popular. Not going to lie, I will be slightly devastated if we don’t find our audience there. We have contingency plans for if we fail there though, so at least there is that. It won’t end up being a big waste of money (I hope…)

PC GAMES

So voice acting carries on for Prince of Cats and White Rabbit. It’s a long process but we are getting there.

I did a lot of work on the code of Prince of Cats in the weekend. Mostly minor fixes, adjusting the positions of things to fit 16:9 ratio better, etc. But it just occurred to me this morning, there is a major feature I wanted once upon a time that I completely forgot about… and I think I know just how I can do it! I’m going to try and put in a visual depiction of the humours changing. Like a little gauge, with the humours’ colours and stuff. I think it’ll going to be easier than I think! But I reckon at the end of this weekend, I will have finally finished all the code updates to Prince of Cats, and I’ll just be waiting on the final pieces of reworked art and all the voice work to come in.

Speaking of art, Sean has actually finished all of Her Jentle Hiness, and caught me on the back foot! I am regretting not having the code for the game ready by now, otherwise who knows, I could have potentially released this year! Oh well… realistically, I don’t see how I could have fit it in with everything else. And I still have to get the music, voice acting, proofreading, and also I’m going to trial a testing firm for the first time (but Claire, you’re a tester, I hear you cry. Well, it’s always a good idea to get someone else to test, second set of eyes and all that). So I’m thinking vaguely in a February direction for the release of HJH. This will also be the first one I’m doing without a Kickstarter! I’m happy that means less admin for me, but I will miss the sense of community that it brings with it. Perhaps I can create that in some other way.

PODCAST

We’re recording this tomorrow, just a small interlude episode after our big political one last week… but also because the one after will likely be big and political again hahaha…

Well, here I was thinking this would be a small update. Oh well. Busy busy busy. Better get back to it!

Dev blog #13 – Another week goes by

Feeling optimistic!

DRAGONS OF TIRENIA

Things are coming together nicely for the Armageddon Expo. As I busy myself with preparing for the physical stall itself, sourcing power, posters, and ETFPOS amongst other things, James is constantly chipping away at the Quick Start Guide which will be available to purchase for $10 at our stall. Tonight I will be GMing a playtest of the adventure which will be in the guidebook! I’m pretty confident in James’s writing, and I reckon things will go fairly smoothly even once we meet the players.

PC GAMES

Everything going well here. The two companies I am working with for porting and translation seem happy, or at least no complaints so far! Lauren and I are working hard on the voice acting files (her harder than me, I’ve had to take a break from computer work because of a crick in my neck). I’ve had three actors around to my house for recording, and that was a lot of fun. Some of these people I had in mind for the voices when I wrote the characters. But not all – and those were pleasant surprises, to see what the actors came up with!

Really looking forward to focusing on Her Jentle Hi-ness again after Armageddon is over! And possibly going back to the theoretical Android releases.

WHAT ELSE…

The most recent podcast episode has been getting some good feedback from people who were touched by the subject matter. Hopefully in the future we can bring some more interesting topics like this out, with interviews!

Meanwhile on the Discord, we’re at the very start of an exciting heist event! Let’s see what happens over at https://discord.gg/rQbSkMZ

Dev blog #12 – A pile-on

Feeling a little overwhelmed this week, but we’re doing ok.

DRAGONS OF TIRENIA

James is back at work now with lockdown over, so less time to work on the material for Armageddon, but he’s still cracking along. Everything looks to be on schedule!

PC GAMES

I have another company interested in translating and distributing my two games to a further market not covered by the first company. So having confirmed there is no conflict between them, now I have two companies working on my games! Exciting times, but there is a lot of paperwork involved…

The previously released games are coming along nicely in terms of extra art and voice acting. Not worried about meeting the deadlines there. It is A LOT of work though. I’ll have to focus on the code fixes this weekend when I have some time to myself. I am so grateful to my two lovely artists, my voice actors, and my sound engineer. I really couldn’t be doing this alone.

Meanwhile, Sean is cracking along with the art for Her Jentle Hi-ness! I’ll include some below. I’ll have to get back to the code of that one once Armageddon is over!

PODCAST

We’ve got an exciting interview on the next episode, coming out next Monday. I won’t say too much about it yet, I’ll let the interview speak for itself!