Dev blog #51 – Little bugs, big fun

Since the re-release of Nine Lives, a Twitter friend of mine let me know about two bugs they found. One, it seems that the Achievements page in the menu has been wiped at some point, though when it comes to Steam all the achievements are still unlocked there. Very strange! It shouldn’t be possible! I will have to investigate further. And two, it seems like some of the images in the Steam store still have Prince of Cats as the title. That should hopefully be easy to fix if I just have a dig around in Steamworks.

So otherwise, the voice release went off without a hitch!

The big fun thing that happened this week was the Indie Game Showcase. I took along Her Jentle Hi-ness and stood there nervously waiting for things to happen. But then people started to play, and some people even laughed at every line of text! I got to meet:

– the guys from [Sample Text] Studios whose game Frame of Mind is the one I raved about on the Pavs reviews podcast episode, the winner of the Student Slice. They all made the time to come and play my game and send their friends to it, and I got some real good reviews and pointers from them
– Cynthia from TL-Tonic, whose game Ten Thousand Coins I was alpha testing for a little bit at the end of last year, and she was there with her game Kunekune Shopkeeper which is CUTE AS HECK
– Nam, whose game Darkness and Haven was a project for his university (Masters I believe? Or was it doctorate?) and for a game about depression, the script was funny as all heck!
– I met the guy who makes the Scorpion Engine for Amiga – you can build games to play on old Amiga hardware, or an emulator if that’s not an option
– An awesome team of three students from the Media Design School who made a game caled Cybr in just two weeks! Couldn’t find any links, sorry.
shadestagramm, whose name I did not catch, but we had a cool conversation about the different directions that we came at game development from

There were lots more people there who I didn’t get a chance to meet, and I didn’t even get the chance to try any VR, or the game Denari which was there and I really wanted to play it ever since the Pavs. Big thanks to Coby and all the others at GridAKL and the associated people who made the day happen. I had an amazing time. Here is the one photo I remembered to take:

If you missed out, don’t worry! I’d still love to hear your opinion, and reward you with a credit as an early tester. Please try the game here: and answer the survey questions here:

Over the weekend James had his mates around to play the next installment of his Dragons of Tirenia: Ruins of Auromia campaign. He’s maybe two sessions from finishing? Then we might be playing another one with me involved. You can see his session reports (eventually) here:

Also, just on a personal note here, I am raising funds for health services for the LGBTQIA+ Community right now at: . Please consider donating!

See ya next week 🙂 it will have been a year! Time for a retrospective probably 😛

Dev blog #50 – The voice acting re-release is complete!

Oh my gosh, I cannot believe it is finally over. Seriously, it has been around about nine months to get this voice acting re-release out into the world. Largely we can blame the expanded lifespan of White Rabbit’s Diary getting in the way, and my very busy life, but I am happy to announce that The Nine Lives of Nim: Fortune’s Fool has now released with fully-voiced dialogue and additional quality-of-life improvements. Big thanks to my voice actors: Laura Kvigstad as Nim, Tom Tobin as Felix, and the wider cast of Brent Ahuriri, Kristen Devine, James Dunning, Samuel Hatch, Tom Kereama, Jade de Preez, Benjamin Teh, Vitas Varnas, Lauren Wilson (who is also the sound engineer, big thanks and love!) and, well, yes I am in there too 🙂

So what’s next on the slate for everything?
– The Nine Lives of Nim: Simplified Chinese translation should be all ready to go around September 2021. It’s very close to done as it is right now but I am giving my tester lots of time (which also means I get some breathing space!)
– Wonderland Nights: Waiting on the results of the Sir Julius Vogel Awards still, but other than that multiple language translations and console ports are being worked on still as we speak!
– Her Jentle Hi-ness: Something is happening this weekend, as I will explain below, but I definitely intend to Kickstart this soon. July, probably.

I think I need to give myself the month of June off! Because guess what? I got a secondary infection after recovering from the cold two weeks ago. My throat glands swelled up and I could barely swallow without crying in pain. I’m heading back into the workplace today, I’m maybe 90% better now. I can at least eat, drink and talk, though I am reluctant to do that last one cos I sound pretty husky.

Also, I had better save my voice for this weekend, because I am going to be showing Her Jentle Hi-ness at the Indie Game Showcase, at GridAKL in Wynyard Quarter, Auckland, this Saturday 29th May from 2pm-5pm. It is free to the public, so why not come along and try a bunch of indie games and support the community? (Also don’t worry, this thing I am currently recovering from is not infectious!)

James is super hyped to record tonight (hope I don’t have to talk too much!) and review the new Ravenloft guide. We’re going to record our attempt at using their rules to make our very own Dark Lord! Exciting times. Less exciting, for him mostly, James is trudging through the next Dragonlance review and dragging his feet on it. At least for the next one he gets back to the more digestible medium of novels.

And the final word for this week, let me remind you to subscribe to our mailing list here: . You will still get most news from us here on the blog of course, but the newsletter will be less granular, more promotional, and have occasional giveaways too!

Dev blog #49 – Getting back on track

Phew! I’m mostly over the cold now, as is the rest of my household. The title refers to that, and also to the fact that the Nine Lives of Nim regression testing is going very smoothly. It looks like I’ll be finishing around the June 11th mark, unless I somehow get a bunch of free time in the next four weeks. Only 36 test runs left out of 46!

One of the things that is biting into my time a little, but I feel is worth it, is the Indie Game Showcase on Saturday 29th May at the Wynyard Quarter in Auckland. Come along if you can, as it’s sure to be quite interesting. I’m going to be bringing Her Jentle Hi-ness to get some feedback on it.

All the little things in the background continue as usual: the podcast, James working on Dragon Princes, the Pokemon Time Capsule Blog. Sorry that there isn’t more to really remark on this week. It’s really just head down and working time for now!