Dev blog #34 – Never rains but it pours

So just after saying that there was nothing on the White Rabbit front, I got given the Japanese translation! But that was actually super easy to work on because I had basically done all the groundwork already with the Chinese translation. It was the matter of taking one night out of my busy schedule, sitting with James while he watched Hamilton and I half listened while I imported all the translations. I will need to run some QA still but first, the more pressing issue…

The Chinese translations for Nine Lives have arrived! But we still haven’t finished the voice work yet! AHHHH!!!! So Lauren and I are scrambling to get things done ASAP. I’m cutting up the clips from the master voice track recorded by Laura who plays Nim. Straight after that I have a collection of small fixes to code – hopefully they are small! – and then I will be able to split the game into two different builds, one for English, one for Chinese, and finally import the Chinese translations. I can at least do that before importing the voices fully if they aren’t done by then. And that’s not even stopping to consider the changes that are going to be needed in the art… But at least there is no major rush at the moment, there is no release date planned as yet because they are still coming up with what the Chinese title will be!

And just in terms of personal life, this is coming at a crazy time for me. I’m changing jobs, I’m in the first theatre show I’ve been in since having my child. Things are just so, so busy hence the title of this post. I really only have myself to blame! I am just so very glad that James and I pre-recorded and banked the two podcast episodes that are coming out this month on the 8th and the 22nd. Thank goodness we were so wise! They are very fun episodes, so I can’t wait to hear what you think of them, and I hope you’ll forgive the illusion of them being current at the time of release.

Between all the extra load of childcare James now has to do because of my absences for rehearsals, he has been getting a little bit more work done on Dragons of Tirenia, but mostly he has been enjoying the little nostalgia journey of re-reading the start of the truly intimidatingly large Dragonlance canon. I’ve been enjoying contributing to and editing his reviews. Check out the review of the end of the first trilogy this Sunday!

One little nice thing that has been happening in the past week… for some reason my games have been getting a little more attention lately. I have no idea why! Because Nine Lives was in the Bundle for Racial Justice and Equality, so thousands of people own it, I get a couple of views and downloads trickling in every day on Itch.io. But last week there was one day where suddenly Nine Lives got 60 views, and almost a total of 80 views on all my games! Since then I have been getting new followers almost every day. I’m not quite sure what has happened, but hopefully it keeps happening. Wish I knew how to encourage it!

Episode 16: A conversation with the Bundle Buddies

This episode of our podcast was extremely fun as we chatted with our new friends over in the States, Alex and Eric aka. the Bundle Buddies, who review the games in the itch.io Bundle for Racial Justice and Equality. After you’ve checked out our episode here, check their podcast out too, including their review of The Nine Lives of Nim!

Introducing Piccino!

Ladies, gentlemen, and non-gender-conforming individuals, we are pleased to introduce our new logo for Dragons of Tirenia, along with our mascot, who we have called Piccino (Italian for ‘tiny’). This stunning logo was created by Ryan Wong of http://ryanwongdesigns.com/ and we are looking forward to having Piccino grace our posters and products that we’ll have at Auckland Armageddon this year.

And in slightly less impressive news, the next episode of Street Rat is out, with a guest appearance of sorts of a dragon called Piccino! Enjoy: https://skybeargames.itch.io/street-rat-viii

Episode 5: Gaming in the time of Covid

https://www.spreaker.com/episode/40465938

In our episode this fortnight we cover some gaming news, and then get into some reviews and suggestions for cheap or free and accessible gaming during the time of Covid, which is going to be our reality for quite some time. Please stay safe, treat yourself nicely, and we hope you can enjoy some wholesome gaming and other family activities with the ones you love.

Dev Blog #2

Hope the new week has been good to you in these crazy times!

What have we been up to this week? Slowly making our way forward:

  • Art continues to come in for the next PC game release, Her Jentle Hi-ness. See below!
  • James continues blogging at http://tirenia.blogspot.com/. He passed 50,000 words this week in the gathered document which will eventually become his D&D setting book!
  • We’re developing our podcast, hopefully to come out next week
  • We’re also developing our Discord channel, which will feature several Dragon Princes roleplay channels alongside general gaming discussions
  • I’m working on my next Bitsy jam episode of Dragon Princes: Street Rat https://skybeargames.itch.io/

Dev Blog #1: State of the SBG

So here’s the thing. I am so crap at self-promotion. Seeing the abysmal sales of White Rabbit, a project I poured so many hours of heart and soul into, I’ve spent the last few days scrambling around trying to get some traction somewhere, anywhere! Someone on one marketing website was like, you’ve got to have a dev blog and always be writing about what you’re doing next. That cuts so against the grain for me. I prefer to only talk about projects that are 90+% done, so I don’t look like I’m tooting my own horn and then not delivering. I see so many people talk big and then… nothing. I don’t want to be that person.

But ok, fine. Dev blogs work? They build up hype? Ok fine, let’s see then. I’ll do a dev blog every Thursday and we’ll see how it goes.

This is probably an appropriate time to start this right now, because we’ve reached the natural finishing point of some things, and other things are about to jump off. Let’s talk about them, project by project.

Released projects: White Rabbit and Prince of Cats

So I’ve built a small following through successful Kickstarter campaigns and two good quality major releases. I also have been taking part in game jams on itch.io, specifically the Bitsy monthlies and Nanoreno. I’m not sure where to take it next, except for mobile. Yep, White Rabbit and Prince of Cats are going to come out on Android at the very least, and iOS if I can borrow some equipment to do that too. My goal for this is asap, but particularly before the end of October. Why? I’ll explain soon. (And I think if I do that, I really need to probably pay someone to give me a slick advert to promote those releases!)

Also, I would like to add more art and possibly a few other features to White Rabbit. I’d love to put voice acting in both White Rabbit and Prince of Cats. But we’ll see on that. It may be a while. That’s going to require significant financial outlay.

Some positive news on Prince of Cats. Even though I’ve made no money off it, the Bundle for Racial Justice and Equality on itch.io sold brilliantly, and 1000+ people have downloaded Prince of Cats from it. It was nice to be a part of that. I love the itch.io community.

Future projects (Claire)

My immediate current project is my deluxe remake of my Nanoreno project from earlier this year, Her Jentle Hi-ness. It’s going to have full colour art by local artist Sean Miller. It’s going to have a soundtrack by me and my brother. It is going to have more plotlines and better mechanics than the demo version (here). It is NOT going to have a Kickstarter, because it is a much smaller project which is basically done, and the art budget is manageable without funding this time. And it is going to be out on Steam and hopefully mobile too before the end of October. Why? Read on…

My mid-term goal is my next project, working title Super High. I’ll be working with my high school best friend (appropriately) Law Baker for the art. It will likely be my first non-Renpy based major release! I’m still deciding for sure on the engine. I am very slowly working on this, writing the script a bit at a time every day. I’ll pepper more details in future posts, but this time I will say my major influences for this one are Persona (game series), Twin Peaks (TV series), and The Luminaries (book/TV series). How on earth do those all fit together? You’ll have to wait and see.

What’s James up to?

I’m sure I’ve mentioned it before, but James has a major project going on too. You can find his main Dragon Princes blog here: http://tirenia.blogspot.com/ . He is going to turn all of this into a D&D setting and Kickstart it at… you guessed it… the end of October. Why?! I’ll tell you soon!

To get to this point, and drum up more publicity, he’s going to start posting regular D&D vlogs to our dried-up husk of a Youtube channel. Look out for that in the next couple of weeks!

What, pray tell, is at the end of October?!

I’m so glad you asked. Sky Bear Games is going to have a stall at the Auckland Armageddon Expo. James will be demoing scenarios and mechanics from Tirenia, I’ll be selling my two/hopefully three games at special expo prices along with merch, and Julia from Cheeky Parrot Games will be with us selling Cat Capers and other titles from her collection. Hopefully an artist or two from my games will come along and sign prints. We’ll see.

We’ve set ourselves this challenging deadline to, well, challenge us! I love love to be able to do this full time one day, and you know what? Not to toot my own horn too much, but I think I am worth it! I think my games are pretty fun and unique, and I think there is a bigger audience out there I just haven’t reached yet. All I need is a leg up from someone big, just a day on someone’s front page or something, for people to hear about Sky Bear Games! It is hard to get noticed these days. But delusional or not, I am going to try, and I want to do it honestly, ethically, and for the sake of art and entertainment. For the love of gaming itself.

Geez, sincerity sure whiffs, huh? 😀