Ladies, gentlemen, and non-gender-conforming individuals, we are pleased to introduce our new logo for Dragons of Tirenia, along with our mascot, who we have called Piccino (Italian for ‘tiny’). This stunning logo was created by Ryan Wong of http://ryanwongdesigns.com/ and we are looking forward to having Piccino grace our posters and products that we’ll have at Auckland Armageddon this year.
Now we don’t usually do this kind of stuff, you probably know by now, but it’s International Gamebook Day, and James is a huge nerd for this sort of thing. So we’ve set up for a livestream of Fabled Lands, which we mentioned in our podcast earlier this week. Maybe we will do more things like this if it goes well. You can catch us at 7pm New Zealand time at twitch.tv/skybeargames
Everything is chugging along here nicely. Art changes coming in, voice files coming in, little quality fixes going into the code… everything is coming along nicely. I’ve just finished writing the regression test plans. My overseas partners have my code now and are converting it. I feel a little like the meme below…
I hope that the other developers aren’t judging my code too harshly
Oh, and Sean has been doing more work on Jentle Hi-ness! It’s so exciting to get more work from him. Once all this is a bit calmer, maybe in November, I’ll perfect the code for that one and look a bit more seriously at releasing.
DRAGONS OF TIRENIA
It’s been an exciting week for us, because dropped into the milieu of James and I working super hard on the text of the guide and the posters and layouts and everything for the expo… now we have an artist, a cartographer and a graphic designer working on visuals! This makes it all a lot more real now. Can’t wait to share some of their work!
It’s been a really big week, and I’ve got a lot of plates spinning at once. Let’s take a look.
White Rabbit: Royal Scheduler is undergoing a name change (to secure an absolutely unique trademark, rather than the very generic ‘White Rabbit’), getting extra art done, and getting voice acting added in! All my team are working very hard to get it done asap so we can hand over to the company who will do translations and porting. When I say all my team, I mostly mean Rose who is back at it again with new pieces of ending artwork and a few other bits and pieces, and my friend Lauren who is doing all the sound engineering and a great deal of the coordination with the actors for me. Then I have a bunch of voice actors working on individual characters, and it is so exciting to hear everyone coming to life!
Prince of Cats is also undergoing a name change (for the same reasons), but is going to be done second for the porting and translation, so it’s not as much of a rush. I can’t remember if I’ve said this anywhere before, but Jade’s working hard away at turning all the backgrounds into 16:9 and other bits and pieces, and Lauren is also engineering and coordinating the voice acting with this one. Many more characters but smaller roles mean that the voice actors for this one have several roles, so they get to try lots of different voices. James and I have had a lot of fun recording our voices to add to this one 😀
Meanwhile, even with all that going on, we still have our grand Armageddon plans (it looks like the expo is going ahead! cross fingers!). As I mentioned last week, James has shifted focus to working on a small sample world guide to sell at Armageddon, so I’m working on formatting that, and we’re working with some new artists with more sort of typical Dungeons and Dragons styles for art and maps for that. But the other big plan is to run a massive drop-in campaign all weekend, where the players can affect the fate of a city under siege by siding either with the home side of silver dragons, or the bronze dragon invaders. Not only that but we’ll let people walk up and ‘pledge’ for either side – that’s all it takes, just saying ‘I pledge for the silver/the bronze’ – and you’ll get a faction sticker for doing that. I’m hoping we can sorta ‘go viral’ in a way, become something that people have to see at the convention. We’re still brainstorming whether we do some sort of giveaway e.g. recruit people to come and pledge and you earn points towards some actual personal reward. Marketing stuff like this does not come naturally to me but I am actually really excited about this.
I don’t see how things can get bigger over the next week but seeing how busy things got over the last week… who knows. I know I would like to streamline things into working on less at one time though, hahaha… I feel like all these three projects right now have hard deadlines or ends so at least there is that. One project at a time after that 😉
So in the end, between the podcast and the extra work for Prince of Cats, I didn’t get very much done at all on Jentle Hi-ness before returning from holiday. Add in the fact that my artist has been unwell and so his work is delayed, and the result is… I’m just going to see what happens! I’m just going to take it as it comes, work on getting Prince of Cats and White Rabbit as best as I can get them for porting to console in the meantime, and once we’re all quiet on that front again, I’ll pick up Jentle Hi-ness again and see how it goes.
The resumption of lockdown here in Auckland means James and I have some time to reconfigure and set new goals. On holiday, we realised he should probably be working towards a small publication we can either sell or hand out at Armageddon, which is a Quick Start Guide for the Tirenia setting. This means he needs to put the main guide on hold for now (but he reached 75,000 words out of his 100,000 goal, so not a bad place to take a breather!). But I think that making a QSG is a good way to reexamine his work and figure out if anything is missing or lacking in the first place. Also completing a smaller goal like that and having something physical like that will be a nice boost to him I reckon.
As for me, I am spending so much of my (very little) spare time editing code for the previous two releases to include new art and voice acting and other small fixes. The code stuff is not the most rewarding work in and of itself, but receiving the new art and the voice clips is really fun, and the ultimate goal of releasing in multiple languages and consoles is the thing I really have to look forward to.
After the seemingly insurmountable mountain of work is done for those two (I can’t even see a light at the end of the tunnel yet, but I know it’s there…), I think instead of working on Jentle Hi-ness, I’ll focus my efforts on helping James get everything perfect. It will be nice to trim down all these multiple streams of activity too!
Coming to you live from that holiday we kept promising ourselves 😀
Well, to be honest, it has only been a holiday in some ways. We keep working hard as always. But we’ve made a lot of progress. James has reached 75,000 words for his Tirenia campaign setting, and is taking a break from that to make a Quick Start Guide in time for Armageddon Expo Auckland.
This week I got my Bitsy finished, as you can see in the last blog post. Then I spent three days working hard on new scenes for Prince of Cats. This is to address one piece of feedback I got on a Steam review, saying they wished there was more to the romance plots. So I’ve added more depth into each of the minor marriageable options.
Also happening this week with Prince of Cats… I’ve got voice actors recording away! Exciting times. Everyone who owns the game already can look forward to getting these new romance plots and voice acting in a free update. But there is still more to come… watch this space!
Today I’ll start rework on the code of the demo of Her Jentle Hi-ness. I’ve got more plots to add in, and more depth to add to the mechanics. Later tonight we’ll record our podcast episode. Since we’re on holiday we’re going to make it easy on ourselves and just talk about something we know already and don’t need to do too much research into, and that is the Ravenloft campaign setting: its history, its different domains, and then a deep dive into Curse of Strahd. See you there!